OVERVIEW
The launch list right now. Updates every 30 seconds.
CONFIRMED
–AT THE GATE
–signed up, not confirmedCONFIRM RATE
–of sign-ups in the last 7 daysFROM REFERRALS
–of confirmed came through a linkCONFIRMED PER HOUR LAST 48 H
48 h agopoints per friend right now: –now
CLASSES
Passes declassified (+ friends): –
TOP SHARERS BY FRIENDS BOARDED
| # | CALL SIGN | BOARDED | AT GATE | POINTS | CLASS |
|---|
LAST 24 HOURS
PASSENGERS
Find anyone by email, call sign or ref code. Emails show in full here only.
BOT SHIELD
What got stopped in the last 7 days. Nothing here ever reached the list.
TURNSTILE
–failed the human checkHONEYPOT
–filled the hidden field or rushed the formBAD INBOXES
–throwaway or dead domainsRATE LIMITED
–too many from one placeREFERRALS NOT CREDITED LAST 7 DAYS
BUSIEST NETWORKS SIGN-UPS, 24 H
Networks are one-way fingerprints, never addresses.
SETTINGS
Live rules of the list. Saving takes effect within a minute, no deploy.
Sign-ups openOff shows "the list is closed for now" and stops new sign-ups. Passes keep working.
Declassify atFriends a passenger needs before their exact seat and the board around them unlock.
friends
Free seats to startSeats on every new link.
Extra seat everyOne more free seat per this many confirmed friends. Friends at the gate hold a seat until they confirm or expire.
confirmed
Points per friendBase points before demand. Demand multiplies it ×0.5 to ×3.
Demand targetConfirmations per hour that count as "normal". Fewer than this and each friend is worth more.
per hour
Class bandsTop share of the list in each class: Flight Deck, A, B. Everyone else is C.
%%%
Same network ruleFriends from the sharer's own network who still count, per link. 0 = none.
friends
Confirm link lastsHours before an unconfirmed sign-up expires and its email is deleted.
hours
Game addressWhere the launch email sends people. Launch day stays locked until this is set.
CHANGES LAST 10
EMAILS
What passengers get. Send any of them to yourself first.
CONFIRM YOUR SEAT ON SIGN-UP

YOUR BOARDING PASS LOST LINK

YOU MOVED UP CLASS CHANGE

BOARDING NOW LAUNCH DAY

SENT LAST 7 DAYS
LAUNCH DAY
The game opens in waves. Each wave gets one email, after a test to you.
GAME
Production controls for the game itself.
SEASON & DOOMSDAY CLOCK
Season start, length, clock speed, and what moves the hand.
PLAYERS & SAVES
Look up a player by call sign, reset a save, ban.
CONTENT
Questions, worlds and drops, Launch Control lines.
These panels get wired to the game's own endpoints once the game session has built them against this sign-in. Nothing here touches the game yet.